When I was about 8 years old, I received a GameBoy for my birthday. It was the greatest present I had ever got. My parents also got me two games for it – Wario Land 3 and The Legend of Zelda: Oracle of Ages, and they were my favorite games ever. I loved the amazing twist on Mario’s platformer that Wario offered, and I loved adventuring in the mystical lands of Labrynna in Zelda, collecting items, solving puzzles and defeating bosses.
What I loved most about both of these games is how complete they both felt. They didn’t have great graphics at all, but they delivered something unique and fulfilling, and that’s something you rarely see these days. When I look at a game like Call of Duty, I see the same recycled garbage, and nothing new and exciting. But with Zelda, each game offers something unique. I won’t go into details about them, but I highly suggest playing a few of them if you haven’t done so already.
Moving on, 12 and a half years later, I find myself on my last year at university studying Software Engineering. I wish I could say I had more of a complete portfolio of works I have done, but up until now I’ve been a lazy ass, and I don’t really have much to show for what I’ve learnt in the past five years. Last year, I had to create a game using XNA – I created a breakout clone:
It was barely a complete game, but it was enough to finish the module. I spent a lot of time getting the mechanics right on this, and the ball/pad/brick collision is just right. I should revisit this one some day, the mechanics are more solid than most breakout games out there.
This year, I am completely dedicated to my studies and desperately want to come out of this degree with something unique to show for all of the hard work I’ve put into it.
Ever since I played Oracle of Ages, I adored how amazing the game felt. It was fairly linear, but its puzzle-solving game mechanics and adventuring atmosphere made it feel like something I would want to play and return to more than once. I’ve always wanted to make a game that played like a Zelda game; something with my own twist to it; something that my players would love to return to.
And so, this is what I’m doing! I’m making my own 2D Action-Adventure game, styled after Zelda’s puzzle-solving mechanics, with an open world and pixel graphics!